My Projects
Derby 3.0
In Derby 2.0, we put in a lot of effort to refine the game, but we ultimately felt a change was necessary. This led to the creation of Derby 3.0. In this new version, we revamped the game mechanics—switching from a third-person perspective to a top-down camera and implementing a wave-based system on an endlessly generated level. As a team, we believed these changes were essential to achieving our vision for the project.

Click Below to learn more about the project
Derby 2.0
In Derby 2.0, we had a full development team, which allowed us to pivot toward a roguelike-style game. My primary contributions included working on the UI, implementing controller support, and handling various programming tasks.
Derby Project
(In development)
Derby is a roguelike game with a straightforward yet intense objective: dodge relentless enemies and gather collectibles to avoid chaotic wipeouts.
My primary contribution to this project involved designing the collectibles and inventory systems, as well as working with a plugin to implement the movement mechanics.
Abandoned Project
Abandoned is a minimalist maze game that immerses you in a dark and eerie Maze armed with only a flashlight. As you navigate the shadowy corridors, you'll encounter subtle signs of life, all while racing against time as your flashlight's battery steadily fades.
This was my first solo project in Unreal Engine, where I handled every aspect of the game's development from start to finish.
Playable Games (2D)

